As I child, I was inspired by the fantastical sci-fi world of “Star Wars”. Because a career as an X-Wing pilot probably wouldn't have worked out, I decided to take a more realistic approach focused on the aerospace industry. That led me to study at Embry-Riddle Aeronautical University, where I earned a Computer Science degree with specialisation in aviation and aerospace. One of my favourite student projects at ERAU involved creating a full-size flight simulator using the cockpit of an actual Boeing 707. I didn’t know it at the time, but experiences such as this would help me go from watching “Star Wars” to working on visual effects (and even brief on-screen acting roles) for two of the prequels. It was a great experience starting my career at Lucasfilm’s Industrial Light & Magic, where I was fortunate to contribute to numerous groundbreaking film projects and work with some of the best creative and technical people in the business. One of my most notable projects at ILM involved creating one of the first digital motion picture camera systems, which was used for the full end-to-end digital production of "Star Wars: Episode 2." These digital camera systems and related workflows are now ubiquitous in the industry. I now have more than 20 years experience in the motion picture industry, with on-screen credits for 20 feature films. Highlights include VFX Oscar winner "Ex Machina", “Godzilla”, “Cloverfield”, “Hellboy”, two “Star Wars” films and "The Lost World: Jurassic Park." I'm currently using the same talents I used to make sci-fi films, to instead create something that will hopefully have a positive impact on the future... creating photorealistic simulated worlds that are used to train neural networks for computer vision and test autonomous vehicles at Five AI.