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Career Highlights
Product Manager
Autonomous Driving Scenarios & Simulation
Senior Product Manager
2020-present

Product leadership for scenario creation and simulation technology used in virtual development, testing and validation of driver assistance functions, automated and autonomous driving.

Five AI self-driving car in London
Technical Art Director
Five AI Simulation for autonomous vehicles
Play Video

2019

Photorealistic Simulation for
Autonomous Driving
Technical Art Director

Digital twins and synthetic datasets for machine learning.

Technology Supervisor
Sherlock Gnomes

2018

Technology Supervisor

2017

DNEG Animation / Locksmith Animation
PIpeline & Production Technology 
Pipeline Supervisor
Ex Machina
Research & Development

2015

Ex Machina - VFX breakdown
Play Video

Double Negative was tasked with the creation of the iconic Ava.  Oscar winner for Best Visual Effects.

2015

Academy of Motion Picture Arts & Sciences
Sci-Tech Award Consideration for Digital Dailies System
Total Recall

2012

Pipeline Supervisor

2012

John Carter
Animation Pipeline Supervisor
The Twilight Saga
CG Supervisor

2009

Computer Graphics Supervisor
Cloverfield - VFX breakdown
Play Video

2008

Computer Graphics Supervisor
Cloverfield

Tippett Studio integrated believable creature animation and destruction effects on a massive scale. Our first collaboration with J.J. Abrams’ Bad Robot Productions.

The Spiderwick Chronicles

2008

Computer Graphics Supervisor
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2007

PyCon 2007 - Dallas, Texas
Python for Visual Effects and Animation Pipelines
Constantine

2005

Technical Director
Software Engineer

2004

Hellboy
Production Programmer
Star Wars: Episode II
Attack of the Clones
Video Engineering and Digital Technologies
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George Lucas posing with the new digital camera created for Star Wars: Attack of the Clones

2002

With this landmark film, Industrial Light & Magic helped George Lucas realize his long-held dream of making the first all-digital movie, including capturing the live-action footage with newly invented digital cameras and production pipelines.

2001

Pearl Harbor
Software Developer
Star Wars: Episode I
The Phantom Menace

1999

Digital Operations and Technologies
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1998

ILM Digital Dailies System
Co-designer and Developer
Speed 2: Cruise Control
Digital Technologies

1997

The Lost World: Jurassic Park dinosaurs vfx

1997

The Lost World: Jurassic Park
Digital Technologies

The successful creature animation in Jurassic Park left no doubt that ILM could put even more digital dinosaurs into this film — herds of them, in fact — thanks to impressive new software that slid virtual skin over digital muscles. The eye-opening dinosaurs in this film put the lock on ILM’s leadership in creature animation.

Bio

BIO

Russell Darling
CONTACT

Ever since I can remember, the fantastical sci-fi world of "Star Wars" held a special place in my imagination. This fascination not only transformed me into a regular moviegoer but fueled my desire to be a part of the aerospace realm, even if being an X-Wing pilot was slightly out of reach. Driven by this passion, I pursued a Computer Science degree specializing in aviation and aerospace at Embry-Riddle Aeronautical University. My time at ERAU was marked by inventive projects, one of which allowed me to create a flight simulator using the cockpit of an actual Boeing 707. This endeavor nudged me closer to the galactic worlds that had always inspired me, albeit in a more grounded, real-world application.

 

Building on this foundation, I embarked on a journey that saw me evolving from "Star Wars" enthusiast to creator, weaving the visual magic that makes such sci-fi narratives come alive on screen. This transition commenced at Lucasfilm’s Industrial Light & Magic (ILM), where I found myself amongst some of the brightest creative and technical minds in the film industry. During my tenure at ILM, I contributed to numerous groundbreaking film projects, even taking on brief on-screen acting roles in two "Star Wars" prequels. My crowning achievement came when I played a significant role in developing the first film-quality digital motion picture camera system, fundamentally revolutionizing workflows and technology within the industry. This innovation, initially created for the end-to-end digital production of "Star Wars: Attack of the Clones," has since become a mainstay in the industry.

 

With over two decades of rich experience in the motion picture industry and on-screen credits spanning 20 feature films, I have cultivated a wealth of knowledge and expertise. Now, I am channeling this acumen into spearheading projects that merge the world of reel and real. Leading a dynamic product team at Five AI, I am venturing into uncharted territories, crafting virtual worlds that serve as fertile grounds for AI machine learning and autonomous driving simulation testing. I'm focused on shaping a future where fiction meets reality, paving the way for advancements that once only existed in the realm of science fiction.

Contact
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