Currently
Foundry, Pre-production
Since June 2026
Senior Product Manager for Flix, the collaborative story development and storyboarding hub used across feature animation and episodic production.
The reel
Career timeline
Four tracks running in parallel. Select any clip to load it into the monitor.
Scroll sideways to move through the years.
Selected credits
On screen
- 2018 Sherlock Gnomes Mikros Animation
- 2015 Ex Machina Double Negative
- 2012 John Carter Double Negative
- 2012 Total Recall Double Negative
- 2009 Drag Me to Hell Tippett Studio
- 2009 The Twilight Saga: New Moon Tippett Studio
- 2008 The Spiderwick Chronicles Tippett Studio
- 2008 Cloverfield Tippett Studio
- 2005 Constantine Tippett Studio
- 2004 Hellboy Tippett Studio
- 2002 Star Wars: Episode II, Attack of the Clones ILM
- 2001 Pearl Harbor ILM
- 1999 Star Wars: Episode I, The Phantom Menace ILM
- 1997 Speed 2: Cruise Control ILM
Beyond the credits
Patents, papers, side quests
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Patents
Six patents in autonomous vehicle behaviour and simulation environment generation
Methods for generating and varying synthetic driving environments for testing at scale.
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Publication
University of Leeds & Five AI, 2026
Realistic adversarial scenario generation via human-like pedestrian model for autonomous vehicle control parameter optimisation.
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Award
Academy Sci-Tech award consideration, 2015
For the digital dailies system created at Industrial Light and Magic.
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Talk
PyCon 2007, Dallas
Python for visual effects and animation pipelines.
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Film
Sci-Fi-London 48 Hour Film Challenge, 2016
Wrote, directed, shot and co-edited a short film inside the 48 hour window.
Bio
From Star Wars to story tools
My career has followed a path through imagined worlds, emerging technologies and the ways people bring complex ideas to life.
It began with Star Wars. The films sparked an early fascination with both storytelling and space, which led me to study Computer Science at Embry-Riddle Aeronautical University, specialising in aviation and aerospace. One of my most memorable student projects involved creating a flight simulator powered by Silicon Graphics computers (the same platform used to render the pioneering CGI for Jurassic Park), utilizing the cockpit of a real Boeing 707.
From there, I found my way into filmmaking at Lucasfilm’s Industrial Light & Magic. I worked on one of the first film-quality digital motion picture camera systems, developed for the end-to-end digital production of Star Wars: Episode II – Attack of the Clones. The work helped establish an approach that would go on to become the industry standard for digital filmmaking. Along the way, I also made a few fleeting cameo appearances in the prequels themselves.
Over the next twenty feature films, I worked across visual effects, animation and production technology before moving into deep tech. At Five AI, I joined as the first member of the simulation team that helped create the virtual worlds used to develop and test autonomous driving systems. That work resulted in being a named inventor on six patents. The startup was acquired by Bosch in 2022.
Today, I am back at the intersection of technology and filmmaking. At Foundry, I lead product for Flix. This collaborative platform is where storyboard artists, editors and production teams shape a film long before the cameras roll or the first frame is rendered. In many ways, it is the same thread that has run through everything I have done: using technology to make ambitious ideas possible.
Contact
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Product, pre-production, simulation, or anything that sits between film craft and engineering.
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